flare-emu marries a supported binary analysis framework, such as IDA Pro or Radare2, with Unicorn’s emulation framework to provide the user with an easy to use and flexible interface for scripting emulation tasks. It is designed to handle all the housekeeping of setting up a flexible and robust emulator for its supported architectures so that you can focus on solving your code analysis problems. Currently, flare-emu supports the x86
, x86_64
, ARM
, and ARM64
architectures.
It currently provides five different interfaces to serve your emulation needs, along with a slew of related helper and utility functions.
emulateRange
– This API is used to emulate a range of instructions, or a function, within a user-specified context. It provides options for user-defined hooks for both individual instructions and for when “call” instructions are encountered. The user can decide whether the emulator will skip over, or call into function calls. This interface provides an easy way for the user to specify values for given registers and stack arguments. If a bytestring is specified, it is written to the emulator’s memory and the pointer is written to the register or stack variable. After emulation, the user can make use of flare-emu
’s utility functions to read data from the emulated memory or registers, or use the Unicorn emulation object that is returned for direct probing. A small wrapper function for emulateRange
, named emulateSelection
, can be used to emulate the range of instructions currently highlighted in IDA Pro.
iterate
- This API is used to force emulation down specific branches within a function in order to reach a given target. The user can specify a list of target addresses, or the address of a function from which a list of cross-references to the function is used as the targets, along with a callback for when a target is reached. The targets will be reached, regardless of conditions during emulation that may have caused different branches to be taken. Like the emulateRange
API, options for user-defined hooks for both individual instructions and for when “call” instructions are encountered are provided. An example use of the iterate API is to achieve something similar to what our argtracker tool does.
iterateAllPaths
- This API is much like iterate
, except that instead of providing a target address or addresses, you provide a target function that it will attempt to find all paths through and emulate. This is useful when you are performing code analysis that wants to reach every basic block of a function.
emulateBytes
– This API provides a way to simply emulate a blob of extraneous shellcode. The provided bytes are not added to the IDB and are simply emulated as is. This can be useful for preparing the emulation environment. For example, flare-emu
itself uses this API to manipulate a Model Specific Register (MSR) for the ARM64
CPU that is not exposed by Unicorn in order to enable Vector Floating Point (VFP) instructions and register access. The Unicorn emulation object is returned for further probing by the user.
emulateFrom
- This API is useful in cases where function boundaries are not clearly defined as is often the case with obfuscated binaries or shellcode. You provide a starting address, and it will emulate until there is nothing left to emulate or you stop emulation in one of your hooks. With IDA Pro, this can be called with the strict
parameter set to False
to enable dynamic code discovery; flare-emu
will have IDA Pro make instructions as they are encountered during emulation.
To install flare-emu
for IDA Pro, simply drop flare_emu.py
, flare_emu_ida.py
, and flare_emu_hooks.py
into your IDA Pro's python
directory and import it as a module in your IDAPython scripts.
To install flare-emu
for Radare2, simply ensure that flare_emu.py
, flare_emu_radare.py
, and flare_emu_hooks.py
are in Python's search path for importing modules. When using Radare2 as the binary analysis component for flare-emu
, r2pipe is required.
In any case, flare-emu
depends on Unicorn and its Python bindings.
IMPORTANT NOTEflare-emu
was written using the new IDA Pro 7x API, it is not backwards compatible with previous versions of IDA Pro.
While flare-emu
can be used to solve many different code analysis problems, one of its more common uses is to aid in decrypting strings in malware binaries. FLOSS is a great tool than can often do this automatically for you by attempting to identify the string decrypting function(s) and using emulation to decrypt the strings passed in at every cross-reference to it. However, it is not possible for FLOSS to always be able to identify these functions and emulate them properly using its generic approaches. Sometimes you have to do a little more work, and this is where flare-emu
can save you a lot of time once you are comfortable with it. Let's walk through a common scenario a malware analyst encounters when dealing with encrypted strings.
You've identified the function to decrypt all the strings in an x86_64
binary. This function is called all over the place and decrypts many different strings. In IDA Pro, you name this function decryptString
. Here is your flare-emu
script to decrypt all these strings and place comments with the decrypted strings at each function call as well as logging each decrypted string and the address it is decrypted at.
from __future__ import print_function
import flare_emu
def decrypt(argv):
myEH = flare_emu.EmuHelper()
myEH.emulateRange(myEH.analysisHelper.getNameAddr("decryptString"), registers = {"arg1":argv[0], "arg2":argv[1],
"arg3":argv[2], "arg4":argv[3]})
return myEH.getEmuString(argv[0])
def iterateCallback(eh, address, argv, userData):
s = decrypt(argv)
print("%s: %s" % (eh.hexString(address), s))
eh.analysisHelper.setComment(address, s, False)
if __name__ == '__main__':
eh = flare_emu.EmuHelper()
eh.iterate(eh.analysisHelper.getNameAddr("decryptString"), iterateCallback)
In __main__
, we begin by creating an instance of the EmuHelper
class from flare-emu
. This is the class we use to do everything with flare-emu
. Next, we use the iterate
API, giving it the address of our decryptString
function and the name of our callback function that EmuHelper
will call for each cross-reference emulated up to.
The iterateCallback
function receives the EmuHelper instance, named eh
here, along with the address of the cross-reference, the arguments passed to this particular call, and a special dictionary named userData
here. userData
is not used in this simple example, but think of it as a persistent context to your emulator where you can store your own custom data. Be careful though, because flare-emu
itself also uses this dictionary to store critical information it needs to perform its tasks. One such piece of data is the EmuHelper
instance itself, stored in the "EmuHelper" key. If you are interested, search the source code to learn more about this dictionary. This callback function simply calls the decrypt
function, prints the decrypted string and creates a comment for it at the address of that call to decryptString
.
decrypt
creates a second instance of EmuHelper
that is used to emulate the decryptString
function itself, which will decrypt the string for us. The prototype of this decryptString
function is as follows: char * decryptString(char *text, int textLength, char *key, int keyLength)
. It simply decrypts the string in place. Our decrypt
function passes in the arguments as received by the iterateCallback
function to our call to EmuHelper
's emulateRange
API. Since this is an x86_64
binary, the calling convention uses registers to pass arguments and not the stack. flare-emu
automatically determines which registers represent which arguments based on the architecture and file format of the binary as determined by IDA Pro, allowing you to write at least somewhat architecture agnostic code. If this were 32-bit x86
, you would use the stack
argument to pass the arguments instead, like so: myEH.emulateRange(myEH.analysisHelper.getNameAddr("decryptString"), stack = [0, argv[0], argv[1], argv[2], argv[3]])
. The first stack value is the return address in x86
, so we just use 0
as a placeholder value here. Once emulation is complete, we call the getEmuString
API to retrieve the null-terminated string stored in the memory location pointed to by the first argument passed to the function.
Using the same example above, not much changes when working with Radare2 rather than IDA Pro. One difference is that flare-emu
is currently designed to be run as a command-line script or within a Python shell when working with Radare2. The Python shell is great for ad-hoc problem solving while the command-line script is great for batch processing. The Radare2 version of the script above looks like this:
from __future__ import print_function
import flare_emu
def decrypt(argv, eh):
myEH = flare_emu.EmuHelper(samplePath=sys.argv[1], emuHelper=eh)
myEH.emulateRange(myEH.analysisHelper.getNameAddr("decryptString"), registers = {"arg1":argv[0], "arg2":argv[1],
"arg3":argv[2], "arg4":argv[3]})
return myEH.getEmuString(argv[0])
def iterateCallback(eh, address, argv, userData):
s = decrypt(argv, eh)
print("%s: %s" % (eh.hexString(address), s))
eh.analysisHelper.setComment(address, s, False)
if __name__ == '__main__':
eh = flare_emu.EmuHelper(samplePath=sys.argv[1])
eh.analysisHelper.setName(<some address>, "decryptString")
eh.iterate(eh.analysisHelper.getNameAddr("decryptString"), iterateCallback)
There are two differences with this script. First, the EmuHelper
constructor takes a parameter here: samplePath=sys.argv[1]
. When the samplePath
parameter is provided, flare-emu
will use Radare2 with r2pipe
as its binary analysis engine. You can also see that a second parameter is passed to the second EmuHelper
instance created in the decrypt
function. The emuHelper
parameter takes an existing EmuHelper
object and clones its memory when creating the new object. Also, if you are using Radare2, the new instance re-uses the existing Radare2 session instead of creating a new one which would add more overhead. Second, flare-emu
creates a new instance of Radare2 using r2pipe.open
, so it will likely not have the name decryptString
for the function we are interested in. You can either set the name yourself using EmuHelper
's analysisHelper
object like so: eh.analysisHelper.setName(<some address>, "decryptString")
, or you can directly input the address for the calls to iterate
and emulateRange
.
emulateRange(startAddr, endAddr=None, registers=None, stack=None, instructionHook=None, callHook=None, memAccessHook=None, hookData=None, skipCalls=True, hookApis=True, strict=True, count=0)
- Emulates the range of instructions starting at startAddress
and ending at endAddress
, not including the instruction at endAddress
. If endAddress is None
, emulation stops when a "return" type instruction is encountered within the same function that emulation began.
registers
is a dictionary with keys being register names and values being register values. Some special register names are created by flare-emu
and can be used here, such as arg1
, arg2
, etc., ret
, and pc
.
stack
is an array of values to be pushed on the stack in reverse order, much like arguments to a function in x86
are. In x86
, remember to account for the first value in this array being used as the return address for a function call and not the first argument of the function. flare-emu
will initialize the emulated thread's context and memory according to the values specified in the registers
and stack
arguments. If a string is specified for any of these values, it will be written to a location in memory and a pointer to that memory will be written to the specified register or stack location instead.
instructionHook
can be a function you define to be called before each instruction is emulated. It has the following prototype: instructionHook(unicornObject, address, instructionSize, userData)
.
callHook
can be a function you define to be called whenever a "call" type instruction is encountered during emulation. It has the following prototype: callHook(address, arguments, functionName, userData)
.
hookData
is a dictionary containing user-defined data to be made available to your hook functions. It is a means to persist data throughout the emulation. flare-emu
also uses this dictionary for its own purposes, so care must be taken not to define a key already defined. This variable is often named userData
in user-defined hook functions due to its naming in Unicorn.
skipCalls
will cause the emulator to skip over "call" type instructions and adjust the stack accordingly, defaults to True
.
hookApis
causes flare-emu
to perform a naive implementation of some of the more common runtime and OS library functions it encounters during emulation. This frees you from having to be concerned about calls to functions such as memcpy
, strcat
, malloc
, etc., and defaults to True
.
memAccessHook
can be a function you define to be called whenever memory is accessed for reading or writing. It has the following prototype: memAccessHook(unicornObject, accessType, memAccessAddress, memAccessSize, memValue, userData)
.
strict
, when set to True
(default), checks branch destinations to ensure the disassembler expects instructions. It otherwise skips the branch instruction. If set to False
when using IDA Pro, flare-emu
will make instructions in IDA Pro as it emulates them (DISABLE WITH CAUTION).
count
is the maximum number of instructions to emulate, defaults to 0
which means no limit.
iterate(target, targetCallback, preEmuCallback=None, callHook=None, instructionHook=None, hookData=None, resetEmuMem=False, hookApis=True, memAccessHook=None)
- For each target specified by target
, a separate emulation is performed from the beginning of the containing function up to the target address. Emulation will be forced down the branches necessary to reach each target. target
can be the address of a function, in which case the target list is populated with all the cross-references to the specified function. Or, target
can be an explicit list of targets.
targetCallback
is a function you create that will be called by flare-emu
for each target that is reached during emulation. It has the following prototype: targetHook(emuHelper, address, arguments, userData)
.
preEmuCallback
is a function you create that will be called before emulation for each target begins. You can implement some setup code here if needed.
resetEmuMem
will cause flare-emu
to reset the emulation memory before emulation of each target begins, defaults to False
.
iterateAllPaths(target, targetCallback, preEmuCallback=None, callHook=None, instructionHook=None, hookData=None, resetEmuMem=False, hookApis=True, memAccessHook=None, maxPaths=MAXCODEPATHS, maxNodes=MAXNODESEARCH)
- For the function containing the address target
, a separate emulation is performed for each discovered path through it, up to maxPaths
.
maxPaths
- the max number of paths through the function that will be searched for and emulated. Some of the more complex functions can cause the graph search function to take a very long time or never finish; tweak this parameter to meet your needs in a reasonable amount of time.
maxNodes
- the max number of basic blocks that will be searched when finding paths through the target function. This is a safety measure to prevent unreasonable search times and hangs and likely does not need to be changed.
emulateBytes(bytes, registers=None, stack=None, baseAddress=0x400000, instructionHook=None, hookData=None)
- Writes the code contained in bytes
to emulation memory at baseAddress
if possible and emulates the instructions from the beginning to the end of bytes
.
emulateFrom(startAddr, registers=None, stack=None, instructionHook=None, callHook=None, memAccessHook=None, hookData=None, skipCalls=True, hookApis=True, strict=True, count=0)
- This API is useful in cases where function boundaries are not clearly defined as is often the case with obfuscated binaries or shellcode. You provide a starting address as startAddr
, and it will emulate until there is nothing left to emulate or you stop emulation in one of your hooks. This can be called with the strict
parameter set to False
to enable dynamic code discovery; flare-emu
will have IDA Pro make instructions as they are encountered during emulation.
The following is an incomplete list of some of the useful utility functions provided by the EmuHelper
class.
hexString(value)
- Returns a hexadecimal formatted string for the value. Useful for logging and print statements.
skipInstruction(userData, useAnalysisHelper=False)
- Call this from an emulation hook to skip the current instruction, moving the program counter to the next instruction. useAnalysisHelper
option was added to handle cases where the binary analysis framework folds multiple instructions into one pseudo instruction and you would like to skip all of them. This function cannot be called multiple times from a single instruction hook to skip multiple instructions. To skip multiple instructions, it is recommended not to write to the program counter directly if you are emulating ARM code as this might cause problems with thumb mode. Instead, try EmuHelper
's changeProgramCounter
API (described below).
changeProgramCounter(userData, newAddress)
- Call this from an emulation hook to change the value of the program counter register. This API takes care of thumb mode tracking for the ARM architecture.
getRegVal(registerName)
- Retrieves the value of the specified register, being sensitive to sub-register addressing. For example, "ax" will return the lower 16 bits of the EAX/RAX register in x86
.
stopEmulation(userData)
- Call this from an emulation hook to stop emulation. Use this instead of calling the emu_stop
Unicorn API so that the EmuHelper
object can handle bookkeeping related to the iterate
feature.
getEmuString(address)
- Returns the string of characters located at an address in the emulated memory, up to a null terminator. Characters are not necessarily printable.
getEmuWideString(address)
- Returns the string of "wide characters" located at an address in the emulated memory, up to a null terminator. "Wide characters" is meant loosely here to refer to any series of bytes containing a null byte every other byte, as would be the case for an ASCII string encoded in UTF-16 LE. Characters are not necessarily printable.
getEmuBytes(address, length)
- Returns a string of bytes located at an address in the emulated memory.
getEmuPtr(address)
- Returns the pointer value located at the given address.
writeEmuPtr(address, value)
- Writes the pointer value at the given address in the emulated memory.
loadBytes(bytes, address=None)
- Allocates memory in the emulator and writes the bytes to it.
isValidEmuPtr(address)
- Returns True
if the provided address points to valid emulated memory.
getEmuMemRegion(address)
- Returns a tuple containing the start and end address of memory region containing the provided address, or None
if the address is not valid.
getArgv()
- Call this from an emulation hook at a "call" type instruction to receive an array of the arguments to the function.
addApiHook(apiName, hook)
- Adds a new API hook for this instance of EmuHelper
. Whenever a call instruction to apiName
is encountered during emulation, EmuHelper
will call the function specified by hook
. If hook
is a string, it is expected to be the name of an API already hooked by EmuHelper
, in which case it will call its existing hook function. If hook
is a function, it will call that function.
allocEmuMem(size, addr=None)
- Allocates enough emulator memory to contain size
bytes. It attempts to honor the requested address
, but if it overlaps with an existing memory region, it will allocate in an unused memory region and return the new address. If address
is not page-aligned, it will return an address that keeps the same page-aligned offset within the new region. For example, requesting address 0x1234
when 0x1000
is already allocated, may have it allocate at 0x2000
and return 0x2234
instead.
To learn more about flare-emu, please read our introductory blog at https://www.fireeye.com/blog/threat-research/2018/12/automating-objective-c-code-analysis-with-emulation.html.